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Topic: Razor 7.0 leak fortnite

  1. #1
    SILVER II

    User Info Menu

    Razor 7.0 leak fortnite

    Can the insta edit be removed from the script everything else is fine. Razor 7.0 leak fortnite

  2. #2
    Senior Support Staff


    User Info Menu

    Re: Razor 7.0 leak fortnite

    Quote Originally Posted by EricC. View Post
    Can the insta edit be removed from the script everything else is fine. Razor 7.0 leak fortnite
    Post the script

  3. #3
    SILVER II

    User Info Menu

    Re: Razor 7.0 leak fortnite

    https://cronusmax.com/gpclib/?s=9099


    The link to the script, I tried to copy and paste it. It didn't look right

  4. #4
    SILVER II

    User Info Menu

    Re: Razor 7.0 leak fortnite

    /*

    ____________________________RAZOR SCRIPT FULL VERSION V 7.0 _______________________________
    /// ///
    /// ///
    /// AIM ASSIST: always on ///
    /// AUTO RUN: alway on but for disable L2+UP ///
    /// 100% ACCURACY: L2/LT +RB/R1 ///
    /// AIM ABUSE: hold L1+ Right for disable ///
    /// GHOST PEEK: L2/LT + LB/L1, allows you to shoot behind the guards ///
    /// DROPSHOT: L2/LT + SQAURE, the player lowers and rises quickly as he shoots ///
    /// ANTI RECOIL: always on ///
    /// RAPID FIRE: L2/LT + RIGHT ///
    /// HAIR TRIGGER: always On, fast build ///
    /// JITTER: hold L2 + hold L1 ///
    /// INSTA EDIT always on R2 KEY ///
    /// RAMP BUILD: LEFT ///
    ///_______________________________________________________________________________________ ///

    */



    define Razor16 = 4;
    define Razor17 = 7;
    define Razor18 = 5;
    define Razor19 = 20;
    define Razor20 = 8;
    define Razor21 = 19;
    define Razor22 = 3;
    define Razor23 = 3;
    define Razor24 = 6;
    define Razor25 = 17;
    define Razor26 = 18;
    define Razor27 = 9;
    define Razor28 = 10;
    define Razor29 = 11;
    define Razor30 = 12;
    define Razor31 = 13;
    define Razor32 = 14;
    define Razor33 = 15;
    define Razor34 = 16;
    int Razor56 = TRUE;
    int Razor1 = FALSE;
    int Razor2;
    int Razor6 = TRUE;
    int Razor9 = 20;
    int Razor7 =21;
    int Razor4 = 40;
    int Razor14 = 19;
    int Razor5 = 12;
    int Razor3 = 40;
    int Razor8 = -21;
    int Razor58 = 19;
    int Razor59 = 25;
    int Razor62=198;
    int Razor60 = -25;
    int Razor61 = -9;
    int Razor10 =-20;
    int Razor11 =20;
    int Razor54 = 200;
    int Razor13 =480;
    int Razor51 = 111;
    int Razor48 = 130;
    int Razor49 = 60;
    int Razor57 = TRUE;
    int Razor12 = TRUE;
    int Razor35 = FALSE;
    int Razor36=FALSE;
    int Razor37=TRUE;
    int Razor15 = TRUE;
    int Razor44 = RUMBLE_A;
    int Razor45 = TRUE;
    int Razor52 = Razor26;
    int Razor53 = TRUE;
    int Razor38 = TRUE;
    int Razor55 = Razor18;
    int Razor43 = TRUE;
    int Razor39 = FALSE;
    int Razor40 = 6;
    int Razor41;
    int Razor46 = FALSE;
    int Razor42;
    int Razor50 = TRUE;
    int edit = FALSE;
    int pressedIt[6];
    int WAIT;
    int num, i;
    int button;
    int a; int b;


    main {





    if (Razor6) {
    if (get_val(Razor17)) {
    combo_run(cRazor6);}}
    if (get_val(Razor27) < Razor10||get_val(Razor27) > Razor9||get_val(Razor28) < Razor10||get_val(Razor28) > Razor9||get_val(Razor27) < Razor10||get_val(Razor27) > Razor9||get_val(Razor28) < Razor10||get_val(Razor28) > Razor9){
    combo_stop(cRazor6);}
    if (get_val(Razor33) && get_ptime (Razor33) > 300) {
    combo_run(cRazor56);
    set_val(Razor56, 0);
    }else {
    combo_stop(cRazor56);
    }
    if(Razor38){
    if(get_val(Razor16))
    set_val(Razor16, 100);
    }
    if(get_val(Razor17) && event_press(Razor34)){
    Razor39 =! Razor39;
    if(Razor39 == TRUE){combo_run(cRazor45);a=0;b=2;}
    if(Razor39 == FALSE){combo_run(cRazor45);a=2;b=0;}
    }
    if(Razor39){
    if(get_val(Razor16)){
    combo_run(cRazor39);
    }
    }
    if(Razor1){
    if(get_val(Razor16)){combo_run(cRazor1);}
    if(get_rumble(RUMBLE_A) <= 50){Razor2 = Razor3;}
    if(get_rumble(RUMBLE_A) > 50){Razor2 = Razor4;}
    if(abs(get_val(Razor28)) >= Razor2+ 10){combo_stop(cRazor1);}}
    if (get_val(Razor17) && get_val(Razor23)) {
    combo_run(cRazor15);
    combo_run(cRazor45);a=4;b=2;
    set_val(Razor23, 0);
    } else {
    combo_stop(cRazor15);
    }
    if(get_val(Razor24) && event_press(Razor33)){
    Razor12 =! Razor12;
    if(Razor12 == TRUE){combo_run(cRazor45);a=0;b=2;}
    if(Razor12 == FALSE){combo_run(cRazor45);a=2;b=0;}
    rumble_A_if_true(Razor12);
    }
    if(Razor12){
    if(get_val(Razor17) > 95){
    combo_run(cRazor12);}
    if(event_release(Razor17)){ combo_stop(cRazor12);
    }
    if (get_val(Razor17)) {
    if (event_press(Razor33)) {
    combo_run( cRazor50);
    combo_run(cRazor45);a=0;b=2;
    }
    set_val(Razor33, 0);
    }
    if (get_val(Razor17)) {
    if (event_press(Razor24)) {
    combo_run(cRazor46);
    combo_run (cRazor45); a=4;b=2;
    }}
    if (a)
    {
    if (i < num)
    {
    if (!combo_running(master))
    {
    combo_run(master);
    }

    }
    else if (i > num)
    {
    a = FALSE;
    }
    }

    if(Razor53)
    {
    if(get_val(Razor52) && get_ptime(Razor52) > Razor54)
    {
    edit = TRUE;
    }
    }
    else if(!Razor53)
    {
    if(get_val(Razor52))
    {
    edit = TRUE;
    }
    }
    if (edit == TRUE)
    {
    resetPress(0,1,0,0,0,0);
    if (get_val(Razor26))
    {
    Razor6 = TRUE;
    Razor12 = TRUE;
    }

    if (event_release(Razor16) || get_val(Razor55) || get_val(Razor25))
    {
    set_click(Razor26, 1, 0);
    edit = FALSE;
    }
    }
    }
    if(get_val(Razor17) && event_press(Razor31)){
    Razor43 =! Razor43;
    if(Razor43 == TRUE){combo_run(cRazor45);a=0;b=2;}
    if(Razor43 == FALSE){combo_run(cRazor45);a=2;b=0;}
    }
    if(Razor43){
    if(get_val(Razor30) <= -20){set_val(Razor20, 100);
    }
    if(get_val(Razor17) && event_press(Razor19)){
    Razor35 =! Razor35;
    if(Razor35 == TRUE){combo_run(cRazor45);a=0;b=2;}
    if(Razor35 == FALSE){combo_run(cRazor45);a=2;b=0;}
    }
    if(Razor35){
    if(Razor36){if(get_val(Razor16)==0&&get_rumble(RUMBLE_A)||get_rumble(RUMBLE_B)){combo_run(cRazor35);}}
    if(Razor37){if(get_val(Razor17)&&get_val(Razor16)){combo_run(cRazor35);}}
    }
    }
    }

    //LEDs.
    // If the LED flashes Green, you have enabled a modification.
    // If the LED flashes Red, you have disabled a modification.
    // If the LED flashes Yellow, you are using an un-togglable modification.

    combo cRazor45 {
    if(Razor45){set_rumble(RUMBLE_B,65);}
    set_led(LED_1, 0);
    set_led(LED_2, a);
    set_led(LED_3, b);
    set_led(LED_4, 0);
    wait(550);
    set_led(LED_1, 0);
    set_led(LED_2, 0);
    set_led(LED_3, 0);
    set_led(LED_4, 0);
    wait(250);
    set_led(LED_1, 0);
    set_led(LED_2, a);
    set_led(LED_3, b);
    set_led(LED_4, 0);
    wait(250);
    set_led(LED_1, 0);
    set_led(LED_2, 0);
    set_led(LED_3, 0);
    set_led(LED_4, 0);
    wait(250);
    set_led(LED_1, 0);
    set_led(LED_2, a);
    set_led(LED_3, b);
    set_led(LED_4, 0);
    wait(250);
    reset_leds();
    }

    combo cRazor35{
    set_val(Razor18,100);
    wait(Razor48);
    wait(Razor49);
    set_val(Razor18,100);
    }

    combo cRazor6 {
    set_val(Razor28, (Razor7));
    wait(Razor11);
    set_val(Razor27, (Razor7));
    wait(Razor11);
    set_val(Razor28, (Razor8));
    wait(Razor11);
    set_val(Razor27, (Razor8));
    wait(Razor11);
    set_val(Razor28, (Razor7));
    wait(Razor11);
    set_val(Razor27, (Razor7));
    wait(Razor11);
    set_val(Razor28, (Razor8));
    wait(Razor11);
    set_val(Razor27, (Razor8));
    wait(Razor11);
    }
    combo cRazor15 {
    set_val(Razor16,100);
    wait(100);
    wait(250);
    set_val(Razor16,100);
    }

    combo cRazor12 {
    set_val(Razor17, 100);
    wait(Razor13);
    set_val(Razor17, 0);
    wait(Razor14);
    }

    combo cRazor39 {
    set_val(Razor16, 100);
    wait(Razor41);
    set_val(Razor16, 0);
    }

    combo cRazor46 {
    set_val(Razor17, 100);
    wait(50);
    set_val(Razor16, 100);
    wait(350);
    set_val(Razor23, 100);
    wait(100);
    set_val(Razor23, 0);
    wait(300);
    set_val(Razor16, 100);
    wait(1500);
    set_val(Razor16, 0);
    }

    combo cRazor50 {
    set_val(Razor18, 100);
    wait(25); wait(25);
    set_val(Razor16, 100);
    wait(25); wait(25);
    set_val(Razor18, 100);
    wait(25); wait(Razor51);
    }

    combo cRazor56 {
    set_val(7, 100);
    wait(50);
    wait(50);
    set_val(7, 100);
    wait(50);
    set_val(10, 100);
    wait(20);
    set_val(3, 100);
    wait(50);
    wait(50);
    set_val(3, 100);
    wait(50);
    set_val(10, -100);
    wait(20);
    set_val(4, 100);
    wait(50);
    wait(50);
    set_val(4, 100);
    wait(80);
    wait(80);
    set_val(7, 100);
    wait(50);
    wait(50);
    set_val(7, 100);
    wait(240);
    }


    combo Vibrate {
    set_rumble(Razor44, 100);
    wait(300);
    reset_rumble();
    }

    combo cRazor1 {
    set_val(Razor28, Razor2);
    wait(Razor5);
    set_val(Razor28, Razor2);
    wait(Razor5);
    }

    function rumble_A_if_true(var) {
    if (var) Razor44 = RUMBLE_A;
    else Razor44 = RUMBLE_B;
    combo_run(Vibrate);
    }
    combo master {
    wait(WAIT);
    set_val(button, 100);
    wait(28);
    set_val(button, 0);
    wait(28);
    i = i + 1;
    }
    function resetPress(P0,P1,P2,P3,T,S) {
    if(!P0){pressedIt[0] = FALSE;} else if(P0) {pressedIt[0] = TRUE;}
    if(!P1){pressedIt[1] = FALSE;} else if(P1) {pressedIt[1] = TRUE;}
    if(!P2){pressedIt[2] = FALSE;} else if(P2) {pressedIt[2] = TRUE;}
    if(!P3){pressedIt[3] = FALSE;} else if(P3) {pressedIt[3] = TRUE;}
    }

    function set_click(B, Num, Wait) {
    WAIT = Wait;
    i = 0;
    button = B;
    num = Num;
    a = TRUE;
    }

  5. #5
    SILVER II

    User Info Menu

    Re: Razor 7.0 leak fortnite

    Can anyone remove the insta edit on this cript https://cronusmax.com/gpclib/?s=9099 - fortnite razor 7.0 leak

    /*

    ____________________________RAZOR SCRIPT FULL VERSION V 7.0 _______________________________
    /// ///
    /// ///
    /// AIM ASSIST: always on ///
    /// AUTO RUN: alway on but for disable L2+UP ///
    /// 100% ACCURACY: L2/LT +RB/R1 ///
    /// AIM ABUSE: hold L1+ Right for disable ///
    /// GHOST PEEK: L2/LT + LB/L1, allows you to shoot behind the guards ///
    /// DROPSHOT: L2/LT + SQAURE, the player lowers and rises quickly as he shoots ///
    /// ANTI RECOIL: always on ///
    /// RAPID FIRE: L2/LT + RIGHT ///
    /// HAIR TRIGGER: always On, fast build ///
    /// JITTER: hold L2 + hold L1 ///
    /// INSTA EDIT always on R2 KEY ///
    /// RAMP BUILD: LEFT ///
    ///_______________________________________________________________________________________ ///

    */



    define Razor16 = 4;
    define Razor17 = 7;
    define Razor18 = 5;
    define Razor19 = 20;
    define Razor20 = 8;
    define Razor21 = 19;
    define Razor22 = 3;
    define Razor23 = 3;
    define Razor24 = 6;
    define Razor25 = 17;
    define Razor26 = 18;
    define Razor27 = 9;
    define Razor28 = 10;
    define Razor29 = 11;
    define Razor30 = 12;
    define Razor31 = 13;
    define Razor32 = 14;
    define Razor33 = 15;
    define Razor34 = 16;
    int Razor56 = TRUE;
    int Razor1 = FALSE;
    int Razor2;
    int Razor6 = TRUE;
    int Razor9 = 20;
    int Razor7 =21;
    int Razor4 = 40;
    int Razor14 = 19;
    int Razor5 = 12;
    int Razor3 = 40;
    int Razor8 = -21;
    int Razor58 = 19;
    int Razor59 = 25;
    int Razor62=198;
    int Razor60 = -25;
    int Razor61 = -9;
    int Razor10 =-20;
    int Razor11 =20;
    int Razor54 = 200;
    int Razor13 =480;
    int Razor51 = 111;
    int Razor48 = 130;
    int Razor49 = 60;
    int Razor57 = TRUE;
    int Razor12 = TRUE;
    int Razor35 = FALSE;
    int Razor36=FALSE;
    int Razor37=TRUE;
    int Razor15 = TRUE;
    int Razor44 = RUMBLE_A;
    int Razor45 = TRUE;
    int Razor52 = Razor26;
    int Razor53 = TRUE;
    int Razor38 = TRUE;
    int Razor55 = Razor18;
    int Razor43 = TRUE;
    int Razor39 = FALSE;
    int Razor40 = 6;
    int Razor41;
    int Razor46 = FALSE;
    int Razor42;
    int Razor50 = TRUE;
    int edit = FALSE;
    int pressedIt[6];
    int WAIT;
    int num, i;
    int button;
    int a; int b;


    main {





    if (Razor6) {
    if (get_val(Razor17)) {
    combo_run(cRazor6);}}
    if (get_val(Razor27) < Razor10||get_val(Razor27) > Razor9||get_val(Razor28) < Razor10||get_val(Razor28) > Razor9||get_val(Razor27) < Razor10||get_val(Razor27) > Razor9||get_val(Razor28) < Razor10||get_val(Razor28) > Razor9){
    combo_stop(cRazor6);}
    if (get_val(Razor33) && get_ptime (Razor33) > 300) {
    combo_run(cRazor56);
    set_val(Razor56, 0);
    }else {
    combo_stop(cRazor56);
    }
    if(Razor38){
    if(get_val(Razor16))
    set_val(Razor16, 100);
    }
    if(get_val(Razor17) && event_press(Razor34)){
    Razor39 =! Razor39;
    if(Razor39 == TRUE){combo_run(cRazor45);a=0;b=2;}
    if(Razor39 == FALSE){combo_run(cRazor45);a=2;b=0;}
    }
    if(Razor39){
    if(get_val(Razor16)){
    combo_run(cRazor39);
    }
    }
    if(Razor1){
    if(get_val(Razor16)){combo_run(cRazor1);}
    if(get_rumble(RUMBLE_A) <= 50){Razor2 = Razor3;}
    if(get_rumble(RUMBLE_A) > 50){Razor2 = Razor4;}
    if(abs(get_val(Razor28)) >= Razor2+ 10){combo_stop(cRazor1);}}
    if (get_val(Razor17) && get_val(Razor23)) {
    combo_run(cRazor15);
    combo_run(cRazor45);a=4;b=2;
    set_val(Razor23, 0);
    } else {
    combo_stop(cRazor15);
    }
    if(get_val(Razor24) && event_press(Razor33)){
    Razor12 =! Razor12;
    if(Razor12 == TRUE){combo_run(cRazor45);a=0;b=2;}
    if(Razor12 == FALSE){combo_run(cRazor45);a=2;b=0;}
    rumble_A_if_true(Razor12);
    }
    if(Razor12){
    if(get_val(Razor17) > 95){
    combo_run(cRazor12);}
    if(event_release(Razor17)){ combo_stop(cRazor12);
    }
    if (get_val(Razor17)) {
    if (event_press(Razor33)) {
    combo_run( cRazor50);
    combo_run(cRazor45);a=0;b=2;
    }
    set_val(Razor33, 0);
    }
    if (get_val(Razor17)) {
    if (event_press(Razor24)) {
    combo_run(cRazor46);
    combo_run (cRazor45); a=4;b=2;
    }}
    if (a)
    {
    if (i < num)
    {
    if (!combo_running(master))
    {
    combo_run(master);
    }

    }
    else if (i > num)
    {
    a = FALSE;
    }
    }

    if(Razor53)
    {
    if(get_val(Razor52) && get_ptime(Razor52) > Razor54)
    {
    edit = TRUE;
    }
    }
    else if(!Razor53)
    {
    if(get_val(Razor52))
    {
    edit = TRUE;
    }
    }
    if (edit == TRUE)
    {
    resetPress(0,1,0,0,0,0);
    if (get_val(Razor26))
    {
    Razor6 = TRUE;
    Razor12 = TRUE;
    }

    if (event_release(Razor16) || get_val(Razor55) || get_val(Razor25))
    {
    set_click(Razor26, 1, 0);
    edit = FALSE;
    }
    }
    }
    if(get_val(Razor17) && event_press(Razor31)){
    Razor43 =! Razor43;
    if(Razor43 == TRUE){combo_run(cRazor45);a=0;b=2;}
    if(Razor43 == FALSE){combo_run(cRazor45);a=2;b=0;}
    }
    if(Razor43){
    if(get_val(Razor30) <= -20){set_val(Razor20, 100);
    }
    if(get_val(Razor17) && event_press(Razor19)){
    Razor35 =! Razor35;
    if(Razor35 == TRUE){combo_run(cRazor45);a=0;b=2;}
    if(Razor35 == FALSE){combo_run(cRazor45);a=2;b=0;}
    }
    if(Razor35){
    if(Razor36){if(get_val(Razor16)==0&&get_rumble(RUMBLE_A)||get_rumble(RUMBLE_B)){combo_run(cRazor35);}}
    if(Razor37){if(get_val(Razor17)&&get_val(Razor16)){combo_run(cRazor35);}}
    }
    }
    }

    //LEDs.
    // If the LED flashes Green, you have enabled a modification.
    // If the LED flashes Red, you have disabled a modification.
    // If the LED flashes Yellow, you are using an un-togglable modification.

    combo cRazor45 {
    if(Razor45){set_rumble(RUMBLE_B,65);}
    set_led(LED_1, 0);
    set_led(LED_2, a);
    set_led(LED_3, b);
    set_led(LED_4, 0);
    wait(550);
    set_led(LED_1, 0);
    set_led(LED_2, 0);
    set_led(LED_3, 0);
    set_led(LED_4, 0);
    wait(250);
    set_led(LED_1, 0);
    set_led(LED_2, a);
    set_led(LED_3, b);
    set_led(LED_4, 0);
    wait(250);
    set_led(LED_1, 0);
    set_led(LED_2, 0);
    set_led(LED_3, 0);
    set_led(LED_4, 0);
    wait(250);
    set_led(LED_1, 0);
    set_led(LED_2, a);
    set_led(LED_3, b);
    set_led(LED_4, 0);
    wait(250);
    reset_leds();
    }

    combo cRazor35{
    set_val(Razor18,100);
    wait(Razor48);
    wait(Razor49);
    set_val(Razor18,100);
    }

    combo cRazor6 {
    set_val(Razor28, (Razor7));
    wait(Razor11);
    set_val(Razor27, (Razor7));
    wait(Razor11);
    set_val(Razor28, (Razor8));
    wait(Razor11);
    set_val(Razor27, (Razor8));
    wait(Razor11);
    set_val(Razor28, (Razor7));
    wait(Razor11);
    set_val(Razor27, (Razor7));
    wait(Razor11);
    set_val(Razor28, (Razor8));
    wait(Razor11);
    set_val(Razor27, (Razor8));
    wait(Razor11);
    }
    combo cRazor15 {
    set_val(Razor16,100);
    wait(100);
    wait(250);
    set_val(Razor16,100);
    }

    combo cRazor12 {
    set_val(Razor17, 100);
    wait(Razor13);
    set_val(Razor17, 0);
    wait(Razor14);
    }

    combo cRazor39 {
    set_val(Razor16, 100);
    wait(Razor41);
    set_val(Razor16, 0);
    }

    combo cRazor46 {
    set_val(Razor17, 100);
    wait(50);
    set_val(Razor16, 100);
    wait(350);
    set_val(Razor23, 100);
    wait(100);
    set_val(Razor23, 0);
    wait(300);
    set_val(Razor16, 100);
    wait(1500);
    set_val(Razor16, 0);
    }

    combo cRazor50 {
    set_val(Razor18, 100);
    wait(25); wait(25);
    set_val(Razor16, 100);
    wait(25); wait(25);
    set_val(Razor18, 100);
    wait(25); wait(Razor51);
    }

    combo cRazor56 {
    set_val(7, 100);
    wait(50);
    wait(50);
    set_val(7, 100);
    wait(50);
    set_val(10, 100);
    wait(20);
    set_val(3, 100);
    wait(50);
    wait(50);
    set_val(3, 100);
    wait(50);
    set_val(10, -100);
    wait(20);
    set_val(4, 100);
    wait(50);
    wait(50);
    set_val(4, 100);
    wait(80);
    wait(80);
    set_val(7, 100);
    wait(50);
    wait(50);
    set_val(7, 100);
    wait(240);
    }


    combo Vibrate {
    set_rumble(Razor44, 100);
    wait(300);
    reset_rumble();
    }

    combo cRazor1 {
    set_val(Razor28, Razor2);
    wait(Razor5);
    set_val(Razor28, Razor2);
    wait(Razor5);
    }

    function rumble_A_if_true(var) {
    if (var) Razor44 = RUMBLE_A;
    else Razor44 = RUMBLE_B;
    combo_run(Vibrate);
    }
    combo master {
    wait(WAIT);
    set_val(button, 100);
    wait(28);
    set_val(button, 0);
    wait(28);
    i = i + 1;
    }
    function resetPress(P0,P1,P2,P3,T,S) {
    if(!P0){pressedIt[0] = FALSE;} else if(P0) {pressedIt[0] = TRUE;}
    if(!P1){pressedIt[1] = FALSE;} else if(P1) {pressedIt[1] = TRUE;}
    if(!P2){pressedIt[2] = FALSE;} else if(P2) {pressedIt[2] = TRUE;}
    if(!P3){pressedIt[3] = FALSE;} else if(P3) {pressedIt[3] = TRUE;}
    }

    function set_click(B, Num, Wait) {
    WAIT = Wait;
    i = 0;
    button = B;
    num = Num;
    a = TRUE;
    }

  6. #6
    SILVER IV

    User Info Menu

    Re: Razor 7.0 leak fortnite

    It says this script is from 2019... does it still work good?

  7. #7
    SILVER II

    User Info Menu

    Re: Razor 7.0 leak fortnite

    Yes it was working fine but I stop using it because i couldnt remove or turn the insta edit off. Im trying some other ones out now

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