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Topic: Call of Duty: Infinite Warfare Gamepack Instructions

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    Call of Duty: Infinite Warfare Gamepack Instructions

    Call of Duty: Infinite Warfare version 1.5
    _________________________________

    Attachment 7701
    _________________________________

    Mod1: In-Game Button Layout

    Mod0= Default
    Mod1= Tactical
    Mod2= Lefty Legacy
    Mod3 = Lefty
    Mod4 = NOM4D
    Mod5 = Charlie
    Mod6 = One Hand Gunslinger
    Mod7 = Bumper Jumper
    Mod8 = Bumper Jumper Tactical
    Mod9 = Stick and Move
    Mod10 = Brawler
    Mod11 = Beast
    Mod12 = Default [Swapped]
    Mod13 = Tactical [Swapped]
    Mod14 = Lefty Legacy [Swapped]
    Mod15 = Lefty [Swapped]
    Mod16 = NOM4D [Swapped]
    Mod17 = Charlie [Swapped]
    Mod18 = One Hand Gunslinger [Swapped]
    Mod19 = Bumper Jumper [Swapped]
    Mod20 = Bumper Jumper Tactical [Swapped]
    Mod21 = Stick and Move [Swapped]
    Mod22 = Brawler [Swapped]
    Mod23 = Beast [Swapped]

    Note:
    Must Match In-Game Button Layout or some mods will not function properly.
    _________________________________

    Mod2: In-Game Stick Layout

    Mod0 = Default
    Mod1 = Southpaw
    Mod2 = Legacy
    Mod3 = Legacy Southpaw
    Mod4 = Southpaw [Swapped]
    Mod5 = Legacy Southpaw [Swapped]

    Note:
    Must Match In-Game Stick Layout or some mods will not function properly.
    _________________________________

    Mod3: In-Game Sensitivity

    Mod0 = Sensitivity 1 - 4
    Mod1 = Sensitivity 5 - 8
    Mod2 = Sensitivity 9 - 12
    Mod3 = Sensitivity 13 - 16
    Mod4 = Sensitivity 17 - 20

    Note:
    Here you set what your Sensitivity is from In-Game, Must match or be close.
    _________________________________

    Mod4: Active Fire Mod

    Mod0 = Mod Disabled
    Mod1 = Adjustable Rapid Fire (Enter Value Below)
    Mod2 = Dynamic Rapid Fire (Speed Set by Amount of Trigger Pull)
    Mod3 = Burst Fire (Fully Auto Weapons Only)

    Note:
    When Rapid Fire is enabled, you can turn virtually any semi automatic weapon into a fully automatic weapon. This creates a very unique advantage for players using semi automatic weapons. While Rapid Fire will not usually make a fully automatic gun shoot any faster, it can have positive side effects on fully automatic guns such as reducing recoil, helping players conserve ammunition and achieve more headshots.

    Dynamic Rapid Fire is the fastest possible and is optimized for every gun without having any mod blocks. Dynamic Rapid Fire has the fire rate of a weapon tied to the pressure of a trigger, The more pressure applied the faster you will shoot, the less pressure to trigger the less you shoot.

    Burst Fire mods turns your Gun into a Burst Firing Gun, you can save more bullets and have a better accuracy.
    So you can hit the target better and achieve more headshots because your are more precise.

    ***HOLD LT/L2 & PRESS D-PAD UP FOR QUICK TOGGLE***
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    Rapid Fire Rounds Per Second: Adjustable (1 - 25)

    Note:
    This sets rate of fire for Mod4: Active Fire Mod (Adjustable Rapid Fire)
    **Default value is 5, Max Value is 25, Lowest value is 1.
    _________________________________

    Mod5: Fire Mod Activator

    Mod0 = On Fire (Fire Instantly, ADS Ignored)
    Mod1 = ADS & Fire (Fire While Holding ADS)
    Mod2 = Fire Only (ADS Blocks the Mod)

    Note:
    Control exactly when a MOD is activated. This really useful if you have one MOD that activates only when you Press Fire and another MOD that activates when you press ADS & Fire. Scoped Fire ignores this activator- all you need to do is Press Fire. Hold LB/L1 & press D-PAD DOWN Resets the weapon state.
    _________________________________

    Mod6: Anti-Recoil

    Mod0 = Mod Disabled
    Mod1 = Mod Enabled
    Mod2 = Inverted-Y

    Note:
    You Can Adjust Recoil Power (1 - 100%) -Default is 24%

    A higher value means a stronger compensation.
    A lower value means less compensation.

    When you use a high sensitivity the value can be higher than the default value.
    When you use a low sensitivity the value can be lower than the default value.

    **INVERTED-Y REQUIRES IN-GAME AXIS SETTING**

    ***HOLD LT/L2 & PRESS D-PAD DOWN FOR QUICK TOGGLE***
    _________________________________

    Anti-Recoil Power: Adjustable (1 - 100%)

    Note:
    This set the Anti-Recoil Power for Mod6: Anti-Recoil.
    Default value is 24, Max value is 100, Lowest value is 1.
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    Mod7: Aim Assist & Input Device

    Mod0 = Mod Disabled
    Mod1 = Controller
    Mod2 = Controller (ACOG Sights)
    Mod3 = Mouse
    Mod4 = Mouse (ACOG Sights)

    Note:
    Aim Assist Mod will influence your Aiming Stick with a movement to have a stronger Aim Assist effect In-Game. Please select your input device to have the best effect.

    ***HOLD LT/L2 & PRESS D-PAD LEFT FOR QUICK TOGGLE***
    _________________________________

    Mod8: Aim Correction

    Mod0 = Disabled
    Mod1 = Controller
    Mod2 = Mouse

    Note:
    For this Mod Select if you using a Mouse or Controller from Mod8: Aim Assist & Input Device
    _________________________________

    Mod9: Active Shot Mod

    Mod0 = Mod Disabled
    Mod1 = Drop Shot
    Mod2 = Strafe Shot

    Note:
    Drop Shot: Prone while shooting.
    Strafe Shot: Strafe while shooting.

    ***HOLD LT/L2 & PRESS D-PAD RIGHT FOR QUICK TOGGLE***
    _________________________________

    Mod10: Shot Mod Activator

    Mod0 = On Fire (Fire Instantly, ADS Ignored)
    Mod1 = ADS & Fire (Fire While Holding ADS)
    Mod2 = Fire Only (ADS Blocks the Mod)

    Note:
    On Fire means active fire mod will shoot on fire button, doesnt matter if you aim an fire.
    ADS & Fire means you have to ADS and Fire to fire weapon.
    Fire Only means you can't use ads to fire it will block firing.
    _________________________________

    Mod11: Auto Sprint

    Mod0 = Mod Disabled
    Mod1 = Mod Enabled

    Note:
    If you are tired of constantly pressing the left analog stick to make your character sprint, Auto Sprint is just what you have been looking for.
    _________________________________

    Mod12: Hair Triggers

    Mod0 = Mod Disabled
    Mod1 = Mod Enabled

    Note:
    Call of Duty: Infinite Warfare: applies a "dead-zone" to the trigger buttons, which means the trigger need to be pressed almost half way down before they are
    registered by the game. With this Hair Trigger MOD you can ensure your Trigger will be pressed at the slightest amount of pressure. This is a fix also for Controller with "Trigger stops" on not Shooting Games.
    _________________________________

    Mod13: Block Game Rumble

    Mod0 = Mod Disabled
    Mod1 = Mod Enabled

    Note:
    This option blocks all rumble signals sent from the game, but still allows the GamePack to read in-game rumble frequencies for special Rumble Mode support. In-Game rumble/vibration must still be enabled.

    **IN-GAME RUMBLE MUST STILL TO BE ENABLED**
    _________________________________

    ***HOLD LT/L2 & PRESS VIEW/SHARE TO TURN GAMEPACK OFF/ON***

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