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Call of Duty: Advanced Warfare

 
 

 

Introduction
 
 
GamePack Author(s): KittyDawn
Compatible CronusMAX Firmware: 1.24+
Compatible Controllers: Dualshock 4, Dualshock 3, Xbox One, Xbox 360, Wii U Pro
Compatible Systems: PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and Microsoft Windows
GamePack Support: Click Here
Cronus Discord Channel: Click Here
 
The Call of Duty: Advanced Warfare GamePack features a really great set of FPS Mods, including Adjustable Primary and Secondary Rapid Fire, an exclusive Jitter Mod from WHITE 4ND N3RDY, Burst Fire, Fire Mode (Options: Scope Enable/Disable, Press Sensitive, Dual Independent, Dual Easy, Dual Easy Scope Disable, Dual Easy Press Sensitive),  Drop Shot, Jump Shot, Side Shot, Scope Shot, Adjustable Quick Scope, Hold Breath, Auto Double Jump, Easy Sprint, Adjustable Anti-Recoil and Hair Triggers. All the different default button layouts are also supported, including Tactical, Lefty, NOM4D and NOM4D Tactical - as well as all the Bumper/Trigger Swapped layouts too. These Mods are guaranteed to improve your overall gameplay experience while giving a competitive edge.
 
We also invite you to join the Cronus Discord Channel - setup and run by members of the Cronus Community. There are several channels dedicated to GamePacks which offer live support and feedback, including direct support from senior members of the Cronus Community. Use this link to join our server: https://discord.gg/mJgQyM4
 
 
 

 

GamePack GCI Options
 
 
All GamePacks have Mods that can be tuned and customized to your preference. This scripting engine is what makes the CronusMAX so powerful and extremely popular with the gaming community. Gaming Mod configuration is now made more accessible than ever before with the new GCI (GamePack Configuration Interface). It pops up as soon as you program the GamePack to your Cronus (Video). Some Mods can be directly enabled/disabled here, and some are disabled in-game by default, but have several available options that can be set here and then enabled or activated while in-game.
 
 
 
 

 

GamePack Setup
 
 
If you have a CronusMAX PLUS, open the Cronus PRO software and go to Tools > Options > CMax Plus and enable "Mimic Controller Player LEDs" for the backlight LED features to work.
 
 
 
 

1
Class 1
Primary Rapid Fire
When Rapid Fire is enabled, you can turn virtually any semi automatic weapon into a fully automatic weapon. This creates a very unique advantage for players using semi automatic weapons in Call of Duty games. While Rapid Fire will not usually make a fully automatic gun shoot any faster, it can have positive side effects on fully automatic guns such as reducing recoil, helping players conserve ammunition and achieve more headshots.
 
Mod
Name
Description
0
Mod Disabled
 
1
Optimized Rapid Fire
This Rapid Fire is optimized to be as fast as possible but at the same time ensures that every single shot is correctly registered by the game.
2
Adjustable Rapid Fire
Adjustable
With Adjustable Rapid Fire you can always get the optimum firepower for your favorite weapon. See the menu system instructions above for more information on how to adjust your Rapid Fire speed in this mode.
3
Pulse Rapid Fire
Adjustable
Pulse Rapid Fire can reach a faster rate of fire with burst type weapons.
4
Jitter Mod
This Jitter Mod makes compatible weapons shoot much faster by canceling the animation. It has been optimized to fire 15% faster than most competitors Jitter Mods with a much lower animation degradation. Compatible weapons are: Tac-19 Shotgun, ARX-160 Assault Rifle, IMR (Integrated Munitions Rifle) and MDL (Micro Drone Launcher). Make sure you equip each weapon with the Gung-Ho Perk. Note: The Jitter Mod will not work if the fast hands perk is equipped.
 

2
Class 2
Burst Fire
Burst firing is designed to turn semi automatic and automatic weapons into burst firing weapons. When this feature is enabled, your weapon will fire in bursts similar to the M16 in older Call of Duty versions and can be used with 1, 2, 3, 4, 5, or 6 round bursts. Burst firing can help reduce recoil and conserve ammunition.
 
The Burst Fire Mod can be used by itself (With the Rapid Fire Mod disabled) or can be used as a modifier for the Rapid Fire Mod.  That is, with Burst Fire and Rapid Fire enabled together, you will get a repeating burst of shots essentially giving you automatic Burst Fire. The delay between the bursts can be set with the Rapid Fire adjustable parameter allowing you to select how many rounds are fired per burst and the amount of time between bursts for a truly customizable experience.
 
Mod
Name
0
Mod Disabled
1
1 Round per Burst
2
2 Rounds per Burst
3
3 Rounds per Burst
4
4 Rounds per Burst
5
5 Rounds per Burst
6
6 Rounds per Burst
 

3
Class 3
Fire Mode
Fire mode determines an assist action to be used together with Rapid Fire and/or Burst Fire. These are normally applied to the triggers.
 
Mod
Name
Description
0
Mod Disabled
 
1
Scope Disable
The scope (ADS) disables Rapid Fire and Burst Fire.
2
Scope Enable
The scope (ADS) enables Rapid Fire and Burst Fire.
3
Press Sensitive
Rapid fire and Burst Fire will only be activated by fully pressing the fire button.
4
Duel Independent
Independent Rapid Fire, Burst Fire, and jitter on the left and right dual wield weapons. Dual independent is very similar to Akimbo except it lets you select whether to fire the left weapon, right weapon, or both at the same time.
5
Duel Easy
In Call of Duty, the soldier can arm himself with pistols in both hands in Akimbo mode. Firing both pistols means that the player must awkwardly pull both the left and right triggers. This can make aiming more difficult. When the Dual Easy feature is turned on, pulling the right trigger alone will fire both pistols using Rapid Fire, Burst Fire, or Jitter.
6
Duel Easy
Scope Disable
Dual Easy with Scope Disable feature.
7
Duel Easy Press Sensitive
Scope Enable
Dual Easy will only be activated when you fully press the fire button and with Scope Enable feature.
 

4
Class 4
Secondary Rapid Fire
If Secondary Rapid Fire is enabled it will take place when the regular Rapid Fire is not actuating. For example if your regular Rapid Fire is only active when scoping then the Secondary Rapid Fire will be activated when you are not using scope. This behavior can be very handy to set a precise rate of fire while aiming and a more aggressive rate of fire while hip firing.
 
Mod
Name
Description
0
Mod Disabled
 
1
Optimized Rapid Fire
This Secondary Rapid Fire is optimized to be as fast as possible but at the same time ensuring that every single shot will be correctly registered by the game.
2
Adjustable Rapid Fire
Adjustable
With Adjustable Secondary Rapid Fire you can always get the optimum firepower for your favorite weapon. See the menu system instructions above for more information on how to adjust your Rapid Fire speed in this mode.
3
Pulse Rapid Fire
Adjustable
Pulse Secondary Rapid Fire can reach a faster rate of fire with burst type weapons.
 

5
Class 5
Shot Mode
Assign an action to be performed automatically when you press the fire button.
 
Mod
Name
Description
0
Mod Disabled
 
1
Drop Shot
Scope Disable
When you pull the fire button, your character will drop to prone position and begin firing. This is useful for players that like to maintain stealth and reduce their target profile. This also assists in increasing accuracy in combat. This action is not performed if the scope (ADS) is in use.
2
Drop Shot
Press Sensitive
This performs the same action as drop shot but is only activated when you FULLY press the fire button.
3
Jump Shot
Scope Disable
When you press the fire button your character will immediately jump and begin firing. This action is not performed if the scope (ADS) is in use.
4
Jump Shot
Press Sensitive
Performs the same action as jump shot but is only activated when you FULLY press the fire button.
5
Side Shot
Scope Disable
When you press the fire button, your character will begin to make side movements and begin firing, confusing the enemy in the process. This action is not performed if the scope (ADS) is in use.
6
Side Shot
Press Sensitive
Performs the same action as side shot but is only activated when you FULLY press the fire button.
7
Scope Shot
Scope Disable
When you pull the fire button, your character will automatically use the scope (ADS). This is useful for single shot weapons, decreasing the spread effect and increasing accuracy in combat. This action is not performed if the scope (ADS) is in use.
 

6
Class 6
Quick Scope
Quick Scope is widely used in Call of Duty games. The idea behind quick scope is to use a sniper rifle, scope IN and fire the shot as the gun scopes in. Perfecting the aiming and timing will allow you to become a one-man commando with your sniper rifle.
 
Mod
Name
Description
0
Mod Disabled
 
1
Quick Scope: TAP
Timing Adjustable
To fire a quick scope shot, quickly TAP your scope button (less than 140 ms tap). The Mod will automatically scope in, take a shot, and scope out. Check the menu system instructions above for more information on how to adjust the timing in this mode.
2
Quick Scope: Press Sensitive
Timing Adjustable
Same as 1 but the Quick Scope is activated when the scope (ADS) button is FULLY pressed in less than 300 ms
3
Quick Scope: Fully Auto
Timing Adjustable
Same as 1 but the Quick Scope is activated every time the scope (ADS) button is pressed. In this mode it is not possible to zoom in on enemies.
 

7
Class 7
Hold Breath
This Mod is specially designed for sniper rifles. It automatically holds the sniper's breath when scoping in. Upon activation. the Mod will hold the sniper's breath when scoping. The player no longer has to push the left analog stick to hold breath. NOTE: The Hold Breath Mod can be used with Easy Sprint and/or Quick Scope simultaneously.
 
Mod
Name
Description
0
Mod Disabled
 
1
Fully Auto
Hold breath at the same time you press the scope (ADS) button.
2
Press Sensitive
Hold breath is only active if the scope (ADS) button is FULLY pressed.
 

8
Class 8
Auto Double Jump
Automatically performs the highest double jump just by tapping the jump button.
 
IMPROVED FEATURE ADDED v1.8+
Thanks to KittyDawn for improving this great MOD. Simply tap the jump button (A or X) for less than 200ms to activate!

 
Mod
Name
0
Mod Disabled
1
Mod Enabled
 

9
Class 9
Easy Sprint
If you are tired of constantly pressing the left analog stick to make your character sprint, Easy Sprint is just what you have been looking for. NOTE: Easy Sprint Mod CAN be used with Hold Breath and Quick Scope simultaneously.
 
Mod
Name
Description
0
Mod Disabled
 
1
Fully Auto
Your character will sprint at the same time you begin to move him forward.
2
Press Sensitive
Your character will sprint if the analog stick is FULLY pressed forward. The character will walk regular speed if the analog stick is only slightly pressed forward.
 

10
Class 10
Anti-Recoil
This Mod compensates for vertical recoil while firing a weapon by automatic moving the control stick in the opposite direction of the one your gun is moving while firing. The adjustable parameter sets how much the compensation should be.
 
Remember, there isn't a one-size-fits-all setup for Anti-Recoil sensitivity due to different weapons having different perks and attachments affecting weight distribution. We suggest you try different adjustable values with each weapon and set to whatever you feel works best for you. We would appreciate if you share these values with the CronusMAX Support Community to help others :)
 
TIP
If your weapon is moving UP when you fire, you need a LARGER number in the adjustable parameter.

If your weapon is moving DOWN when you fire, you need a SMALLER number in the adjustable parameter.

 
Mod
Name
Description
0
Mod Disabled
 
1
Anti-Recoil
Always On
Anti-Recoil is activated while firing.
2
Anti-Recoil
Scope Enable
Anti-Recoil is activated while firing and aiming.
3
Anti-Recoil
Scope Disable
Anti-Recoil is activated while firing and NOT aiming.
4
Inverted-Y Anti-Recoil
Anti-Recoil with inverted Y-Axis is activated while firing.
5
Inverted-Y Anti-Recoil
Scope Enable
Anti-Recoil with inverted Y-Axis is activated while firing and aiming.
6
Inverted-Y Anti-Recoil
Scope Disable
Anti-Recoil with inverted Y-Axis is activated while firing and NOT aiming.
 

11
Class 11
Hair Triggers
Call of Duty Advanced Warfare applies a "dead-zone" to the trigger buttons, which means the trigger (either shooting or ADS) need to be pressed almost half way down before they are registered by the game. With this Hair Trigger Mod you can ensure your weapon will fire or ADS at the slightest amount of pressure.
 
IMPROVED FEATURE ADDED v1.8+
Thanks to KittyDawn for this great new MOD. The LT/L2 and RT/R2 triggers are digital converted so that they perform with ultra sensitivity without having to hardwire any extra components to your controller - saving your warranty and money!

 
Mod
Name
0
Mod Disabled
1
Mod Enabled
 

12
Class 12
Button Layout
Most users play their favorite Call of Duty games using the default button layout but a lot of players do use optional button layout and switch their analog stick positions. With the Button Layouts you can make any of the Mods on the CronusMAX work with your favorite layout. NOTE: Make sure this is set to the same layout that you are using in-game so that all the Mods are mapped correctly.
 
Mod
Name
0
Default
1
Tactical
2
Lefty
3
NOM4D
4
NOM4D Tactical
5
Default with Bumper/Trigger Swap
6
Tactical with Bumper/Trigger Swap
7
Lefty with Bumper/Trigger Swap
8
NOM4D with Bumper/Trigger Swap
9
NOM4D Tactical with Bumper/Trigger Swap
 
 

 

 

Troubleshooting
 
 
If you find your GamePack isn't working correctly, the memory in the Cronus device where the settings are stored may have become corrupted. In this case, we recommend that you erase your memory slots using the Cronus Pro option in Tools > Device Cleanup > Erase Memory Slots. There will be an option to clear the memory slots in Cronus Pro. This step is not necessary, although recommended if you're not using the other slots.
 
 
If you're still having issues and want to check that your Cronus Device is functioning correctly with scripts, but you're not too sure how to test, we recommend you try out the easy to use Cronus Stress Test Script by Cronus Community senior staff member, Lex Lost.
 
 
 
Call of Duty® is a registered trademark or trademarks of Activision Publishing, Inc.® in the United States and/or other countries.
The “PS” Family logo is a registered trademark and “PS4” is a trademark of Sony Computer Entertainment Inc.
Microsoft, Xbox One and the Xbox logos are trademarks of the Microsoft group of companies.
Other product names used herein are for identification purposes only and might be trademarks of their respective companies. We disclaim any and all rights to those marks.