int myVar = 100, MYVar;
int MYVAR = -40;
init {
int incorrect; //This will cause an error
}
int Incorrect; //This will also cause an error
main {
int INCORRECT; //This will again cause an error
}
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int myVar = 100, MYVar; // myVar initial value is 100, MYVar initial value is 0
int MYVAR = -40; // MYVAR initial value is -40
main {
MYVar = myVAR - MYVAR; // MYVar value is now 60
}
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int myvar, MYVAR;
main {
myvar = TRUE; //myvar = 1
MYVAR = FALSE; //MYVAR = 0;
}
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int myvar;
main {
if(event_press(XB360_A)) { //If A / Cross is pressed on the controller
myvar = !myvar; //myvar equals not myvar. So if myvar is TRUE or has a value it will be made FALSE / assigned the value of 0 (zero)
//If myvar is FALSE or has a value of 0 (zero) it will be made TRUE / assigned the value of 1
}
if(myvar) { //If myvar has a value other than 0 (zero)
//Do something
}
}
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int myvar;
main {
if(event_press(XB360_A)) { //If A / Cross is pressed on the controller
myvar = myvar + 1; //myvar equals myvar plus 1.
}
if(event_press(XB360_X)) { //If X / Square is pressed on the controller
myvar = myvar - 1; //myvar equals myvar minus 1.
}
if(myvar == 2) { //If mvar has a value of 2.
//Do something
}
if(myvar >= 4) { //If mvar has a value of greater than or equal to 4.
//Do something
}
if(myvar < 2) { //If mvar has a value less than 2.
//Do something
}
}
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int myvar[5];
main {
//int myvar[5] creates 5 variables
myvar[0]; //1st Variable
myvar[1]; //2nd Variable
myvar[2]; //3rd Variable
myvar[3]; //4th Variable
myvar[4]; //5th Variable
}
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int myvar[5];
init {
myvar[0] = 20; //myvar[0] equals 20
myvar[1] = 10; //myvar[1] equals 10
}
main {
myvar[2] = myvar[0] + myvar[1]; //myvar[2] equals 30 (20 + 10)
myvar[3] = 15; //myvar[3] equals 15
myvar[4] = add_two_variables(myvar[2], myvar[3]); //myvar[4] equals 45 (30 + 15)
}
function add_two_variables(_1st_variable, _2nd_variable) {
return _1st_variable + _2nd_variable;
}
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int myvar;
int _1st = 10;
int _2nd = 20;
int _3rd = 30;
int _4th = 40, _5th = 50;
int var_to_place_value_into;
main {
var_to_place_value_into = myvar[1]; //var_to_place_value_into equals 10 (_1st)
var_to_place_value_into = myvar[2]; //var_to_place_value_into equals 20 (_2nd)
var_to_place_value_into = (myvar[4] + myvar[5]) - myvar[3]; //var_to_place_value_into equals 60 ((40 + 50) - 30)
var_to_place_value_into = _2nd[1]; //var_to_place_value_into equars 30 (_3rd)
}
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